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A woman in Russia cut into a loaf of bread for her breakfast, only to discover a severed rat’s head
Perhaps worst of all, someone else may have taken home the other half of the rat.
A woman in Russia had the unfortunate luck of discovering the severed head of a dead rat when she cut into a loaf of bread from her local bakery, a disturbing experience that has changed her shopping loyalties forever.
The woman, an unidentified resident of Saratov, Russia, told the Mirror that, as usual, she bought a loaf of bread to have with her breakfast.
But “when I cut the loaf, I was repulsed and disguised [sic] to find a part of a rat’s body there. I must tell you, it put me off my food.” She knew right away what her stowaway was. “Fur and the size of the remains didn’t leave me guessing,” she said. “It was a rat.”
Pictures of the contaminated bread, which the woman posted online, show a portion of carcass from a dead rodent — though the second half of the rat could easily be inside another loaf of bread.
Going forward, the woman has pledged never to buy bread from the bakery in question ever again.
The baker, also unidentified, is believed to be investigating the matter.
Moon Logic Puzzle
Sometimes, it's easy to see how to Solve the Soup Cans give the chicken noodle soup to the guard with the cold, trade the tomato for the red orb, and pour the cream of mushroom into the chalice with Mario engraved on the side. The puzzles may be challenging, but given enough thought, the solution follows a logical progression.
And then sometimes, standard logic just won't get you to the right answer, no matter how hard you try. To find the solution, you have to look at the problem in a way that may seem entirely unintuitive on its face. This is not a Guide Dang It! all the information you need to complete your objective is right there in the source. Some people will be able to make the intuitive leap almost immediately, others will struggle for hours and still never spot the bend in logic that leads to the answer.
If a frustrated player eventually does reach for the strategy guide, there will be two common reactions on discovering the answer: If the puzzle is well written, the answer will make complete, brilliant sense in hindsight, and the player will respect the puzzle designer, perhaps curse themselves for giving in to the strategy guide, or for needing it in the first place.
If it is poorly written or implemented, you still may not think anyone could possibly solve it on their own. You may also find yourself cursing the developer for expecting you to make overly arcane connections, notice absurdly minute details, or for throwing in intentional or unintentional Red Herrings but even a badly executed but successful moon logic puzzle makes sense after you read the answer. The pieces of the solution were in fact provided, and the solutions make logical sense in hindsight, just in strange or hard to notice ways. Even a highly skilled puzzle-solver will occasionally get stuck on one of these. When this is bad enough that hundreds of players will get stuck on this puzzle, it's That One Puzzle.
Failed attempts at creating a moon logic puzzle, on the other hand, will have the player screaming at the ceiling in rage upon reading the solution, and are generally unsolvable except by accident. The worst offenders cross the threshold from "convoluted but comprehensible logic" into Non Sequitur or even pure Insane Troll Logic &mdash for example, you should just know which three rocks should be arranged on the three pedestals and in what order. note obviously by size order to form the first three digits of Pi because there are more circles than squares in the pattern on the wall. Other times, the clues that would have led to the solution seem so out of left field that it leaves the player wondering "how was I supposed to know that?" Such "out of left field" examples might entail figuring out the third meaning of a Double Entendre someone you talked to 20 hours ago made, listening to the unlisted audio track included on the bonus disc that didn't come with the rental, knowing some obscure pun in a language other than English that got Lost in Translation, or not being familiar with a common custom of the writer's culture. note for example: "Click the blue button, followed by the purple button." The Russian language recognizes dark blue (siniy) as a separate basic color from light blue (goluboy). The range covered by siniy includes a chunk of what an English speaker would call purple, and is "obviously" distinct from goluboy. Purple, on the other hand, is fioletoviy, which more closely matches "violet". Thus, with a simple slip of translation or colorization, a Russian player may be utterly baffled by having two slightly different siniy buttons, no goluboy or fioletoviy buttons, and no hint as to what the problem is.
This can go full circle into its polar opposite, Unexpectedly Realistic Gameplay, where players get so used to game logic that Real Life logic is now what's alien.
If a character In-Universe has to solve one of these without player interaction, they may best display the skills necessary to tackle these kinds of problems if they're the Cloudcuckoolander anyone else will have to rely on Bat Deduction. And in either case, the solution will turn out to be an Unexpectedly Obscure Answer.
Far, far too many moon logic puzzles are based on Puns.
In real life, the genre of brainteasers known as "lateral thinking puzzles" or "insight puzzles" often fall in this category. Compare and contrast Stock Lateral Thinking Puzzle.
Moon Logic Puzzle
Sometimes, it's easy to see how to Solve the Soup Cans give the chicken noodle soup to the guard with the cold, trade the tomato for the red orb, and pour the cream of mushroom into the chalice with Mario engraved on the side. The puzzles may be challenging, but given enough thought, the solution follows a logical progression.
And then sometimes, standard logic just won't get you to the right answer, no matter how hard you try. To find the solution, you have to look at the problem in a way that may seem entirely unintuitive on its face. This is not a Guide Dang It! all the information you need to complete your objective is right there in the source. Some people will be able to make the intuitive leap almost immediately, others will struggle for hours and still never spot the bend in logic that leads to the answer.
If a frustrated player eventually does reach for the strategy guide, there will be two common reactions on discovering the answer: If the puzzle is well written, the answer will make complete, brilliant sense in hindsight, and the player will respect the puzzle designer, perhaps curse themselves for giving in to the strategy guide, or for needing it in the first place.
If it is poorly written or implemented, you still may not think anyone could possibly solve it on their own. You may also find yourself cursing the developer for expecting you to make overly arcane connections, notice absurdly minute details, or for throwing in intentional or unintentional Red Herrings but even a badly executed but successful moon logic puzzle makes sense after you read the answer. The pieces of the solution were in fact provided, and the solutions make logical sense in hindsight, just in strange or hard to notice ways. Even a highly skilled puzzle-solver will occasionally get stuck on one of these. When this is bad enough that hundreds of players will get stuck on this puzzle, it's That One Puzzle.
Failed attempts at creating a moon logic puzzle, on the other hand, will have the player screaming at the ceiling in rage upon reading the solution, and are generally unsolvable except by accident. The worst offenders cross the threshold from "convoluted but comprehensible logic" into Non Sequitur or even pure Insane Troll Logic &mdash for example, you should just know which three rocks should be arranged on the three pedestals and in what order. note obviously by size order to form the first three digits of Pi because there are more circles than squares in the pattern on the wall. Other times, the clues that would have led to the solution seem so out of left field that it leaves the player wondering "how was I supposed to know that?" Such "out of left field" examples might entail figuring out the third meaning of a Double Entendre someone you talked to 20 hours ago made, listening to the unlisted audio track included on the bonus disc that didn't come with the rental, knowing some obscure pun in a language other than English that got Lost in Translation, or not being familiar with a common custom of the writer's culture. note for example: "Click the blue button, followed by the purple button." The Russian language recognizes dark blue (siniy) as a separate basic color from light blue (goluboy). The range covered by siniy includes a chunk of what an English speaker would call purple, and is "obviously" distinct from goluboy. Purple, on the other hand, is fioletoviy, which more closely matches "violet". Thus, with a simple slip of translation or colorization, a Russian player may be utterly baffled by having two slightly different siniy buttons, no goluboy or fioletoviy buttons, and no hint as to what the problem is.
This can go full circle into its polar opposite, Unexpectedly Realistic Gameplay, where players get so used to game logic that Real Life logic is now what's alien.
If a character In-Universe has to solve one of these without player interaction, they may best display the skills necessary to tackle these kinds of problems if they're the Cloudcuckoolander anyone else will have to rely on Bat Deduction. And in either case, the solution will turn out to be an Unexpectedly Obscure Answer.
Far, far too many moon logic puzzles are based on Puns.
In real life, the genre of brainteasers known as "lateral thinking puzzles" or "insight puzzles" often fall in this category. Compare and contrast Stock Lateral Thinking Puzzle.
Moon Logic Puzzle
Sometimes, it's easy to see how to Solve the Soup Cans give the chicken noodle soup to the guard with the cold, trade the tomato for the red orb, and pour the cream of mushroom into the chalice with Mario engraved on the side. The puzzles may be challenging, but given enough thought, the solution follows a logical progression.
And then sometimes, standard logic just won't get you to the right answer, no matter how hard you try. To find the solution, you have to look at the problem in a way that may seem entirely unintuitive on its face. This is not a Guide Dang It! all the information you need to complete your objective is right there in the source. Some people will be able to make the intuitive leap almost immediately, others will struggle for hours and still never spot the bend in logic that leads to the answer.
If a frustrated player eventually does reach for the strategy guide, there will be two common reactions on discovering the answer: If the puzzle is well written, the answer will make complete, brilliant sense in hindsight, and the player will respect the puzzle designer, perhaps curse themselves for giving in to the strategy guide, or for needing it in the first place.
If it is poorly written or implemented, you still may not think anyone could possibly solve it on their own. You may also find yourself cursing the developer for expecting you to make overly arcane connections, notice absurdly minute details, or for throwing in intentional or unintentional Red Herrings but even a badly executed but successful moon logic puzzle makes sense after you read the answer. The pieces of the solution were in fact provided, and the solutions make logical sense in hindsight, just in strange or hard to notice ways. Even a highly skilled puzzle-solver will occasionally get stuck on one of these. When this is bad enough that hundreds of players will get stuck on this puzzle, it's That One Puzzle.
Failed attempts at creating a moon logic puzzle, on the other hand, will have the player screaming at the ceiling in rage upon reading the solution, and are generally unsolvable except by accident. The worst offenders cross the threshold from "convoluted but comprehensible logic" into Non Sequitur or even pure Insane Troll Logic &mdash for example, you should just know which three rocks should be arranged on the three pedestals and in what order. note obviously by size order to form the first three digits of Pi because there are more circles than squares in the pattern on the wall. Other times, the clues that would have led to the solution seem so out of left field that it leaves the player wondering "how was I supposed to know that?" Such "out of left field" examples might entail figuring out the third meaning of a Double Entendre someone you talked to 20 hours ago made, listening to the unlisted audio track included on the bonus disc that didn't come with the rental, knowing some obscure pun in a language other than English that got Lost in Translation, or not being familiar with a common custom of the writer's culture. note for example: "Click the blue button, followed by the purple button." The Russian language recognizes dark blue (siniy) as a separate basic color from light blue (goluboy). The range covered by siniy includes a chunk of what an English speaker would call purple, and is "obviously" distinct from goluboy. Purple, on the other hand, is fioletoviy, which more closely matches "violet". Thus, with a simple slip of translation or colorization, a Russian player may be utterly baffled by having two slightly different siniy buttons, no goluboy or fioletoviy buttons, and no hint as to what the problem is.
This can go full circle into its polar opposite, Unexpectedly Realistic Gameplay, where players get so used to game logic that Real Life logic is now what's alien.
If a character In-Universe has to solve one of these without player interaction, they may best display the skills necessary to tackle these kinds of problems if they're the Cloudcuckoolander anyone else will have to rely on Bat Deduction. And in either case, the solution will turn out to be an Unexpectedly Obscure Answer.
Far, far too many moon logic puzzles are based on Puns.
In real life, the genre of brainteasers known as "lateral thinking puzzles" or "insight puzzles" often fall in this category. Compare and contrast Stock Lateral Thinking Puzzle.
Moon Logic Puzzle
Sometimes, it's easy to see how to Solve the Soup Cans give the chicken noodle soup to the guard with the cold, trade the tomato for the red orb, and pour the cream of mushroom into the chalice with Mario engraved on the side. The puzzles may be challenging, but given enough thought, the solution follows a logical progression.
And then sometimes, standard logic just won't get you to the right answer, no matter how hard you try. To find the solution, you have to look at the problem in a way that may seem entirely unintuitive on its face. This is not a Guide Dang It! all the information you need to complete your objective is right there in the source. Some people will be able to make the intuitive leap almost immediately, others will struggle for hours and still never spot the bend in logic that leads to the answer.
If a frustrated player eventually does reach for the strategy guide, there will be two common reactions on discovering the answer: If the puzzle is well written, the answer will make complete, brilliant sense in hindsight, and the player will respect the puzzle designer, perhaps curse themselves for giving in to the strategy guide, or for needing it in the first place.
If it is poorly written or implemented, you still may not think anyone could possibly solve it on their own. You may also find yourself cursing the developer for expecting you to make overly arcane connections, notice absurdly minute details, or for throwing in intentional or unintentional Red Herrings but even a badly executed but successful moon logic puzzle makes sense after you read the answer. The pieces of the solution were in fact provided, and the solutions make logical sense in hindsight, just in strange or hard to notice ways. Even a highly skilled puzzle-solver will occasionally get stuck on one of these. When this is bad enough that hundreds of players will get stuck on this puzzle, it's That One Puzzle.
Failed attempts at creating a moon logic puzzle, on the other hand, will have the player screaming at the ceiling in rage upon reading the solution, and are generally unsolvable except by accident. The worst offenders cross the threshold from "convoluted but comprehensible logic" into Non Sequitur or even pure Insane Troll Logic &mdash for example, you should just know which three rocks should be arranged on the three pedestals and in what order. note obviously by size order to form the first three digits of Pi because there are more circles than squares in the pattern on the wall. Other times, the clues that would have led to the solution seem so out of left field that it leaves the player wondering "how was I supposed to know that?" Such "out of left field" examples might entail figuring out the third meaning of a Double Entendre someone you talked to 20 hours ago made, listening to the unlisted audio track included on the bonus disc that didn't come with the rental, knowing some obscure pun in a language other than English that got Lost in Translation, or not being familiar with a common custom of the writer's culture. note for example: "Click the blue button, followed by the purple button." The Russian language recognizes dark blue (siniy) as a separate basic color from light blue (goluboy). The range covered by siniy includes a chunk of what an English speaker would call purple, and is "obviously" distinct from goluboy. Purple, on the other hand, is fioletoviy, which more closely matches "violet". Thus, with a simple slip of translation or colorization, a Russian player may be utterly baffled by having two slightly different siniy buttons, no goluboy or fioletoviy buttons, and no hint as to what the problem is.
This can go full circle into its polar opposite, Unexpectedly Realistic Gameplay, where players get so used to game logic that Real Life logic is now what's alien.
If a character In-Universe has to solve one of these without player interaction, they may best display the skills necessary to tackle these kinds of problems if they're the Cloudcuckoolander anyone else will have to rely on Bat Deduction. And in either case, the solution will turn out to be an Unexpectedly Obscure Answer.
Far, far too many moon logic puzzles are based on Puns.
In real life, the genre of brainteasers known as "lateral thinking puzzles" or "insight puzzles" often fall in this category. Compare and contrast Stock Lateral Thinking Puzzle.
Moon Logic Puzzle
Sometimes, it's easy to see how to Solve the Soup Cans give the chicken noodle soup to the guard with the cold, trade the tomato for the red orb, and pour the cream of mushroom into the chalice with Mario engraved on the side. The puzzles may be challenging, but given enough thought, the solution follows a logical progression.
And then sometimes, standard logic just won't get you to the right answer, no matter how hard you try. To find the solution, you have to look at the problem in a way that may seem entirely unintuitive on its face. This is not a Guide Dang It! all the information you need to complete your objective is right there in the source. Some people will be able to make the intuitive leap almost immediately, others will struggle for hours and still never spot the bend in logic that leads to the answer.
If a frustrated player eventually does reach for the strategy guide, there will be two common reactions on discovering the answer: If the puzzle is well written, the answer will make complete, brilliant sense in hindsight, and the player will respect the puzzle designer, perhaps curse themselves for giving in to the strategy guide, or for needing it in the first place.
If it is poorly written or implemented, you still may not think anyone could possibly solve it on their own. You may also find yourself cursing the developer for expecting you to make overly arcane connections, notice absurdly minute details, or for throwing in intentional or unintentional Red Herrings but even a badly executed but successful moon logic puzzle makes sense after you read the answer. The pieces of the solution were in fact provided, and the solutions make logical sense in hindsight, just in strange or hard to notice ways. Even a highly skilled puzzle-solver will occasionally get stuck on one of these. When this is bad enough that hundreds of players will get stuck on this puzzle, it's That One Puzzle.
Failed attempts at creating a moon logic puzzle, on the other hand, will have the player screaming at the ceiling in rage upon reading the solution, and are generally unsolvable except by accident. The worst offenders cross the threshold from "convoluted but comprehensible logic" into Non Sequitur or even pure Insane Troll Logic &mdash for example, you should just know which three rocks should be arranged on the three pedestals and in what order. note obviously by size order to form the first three digits of Pi because there are more circles than squares in the pattern on the wall. Other times, the clues that would have led to the solution seem so out of left field that it leaves the player wondering "how was I supposed to know that?" Such "out of left field" examples might entail figuring out the third meaning of a Double Entendre someone you talked to 20 hours ago made, listening to the unlisted audio track included on the bonus disc that didn't come with the rental, knowing some obscure pun in a language other than English that got Lost in Translation, or not being familiar with a common custom of the writer's culture. note for example: "Click the blue button, followed by the purple button." The Russian language recognizes dark blue (siniy) as a separate basic color from light blue (goluboy). The range covered by siniy includes a chunk of what an English speaker would call purple, and is "obviously" distinct from goluboy. Purple, on the other hand, is fioletoviy, which more closely matches "violet". Thus, with a simple slip of translation or colorization, a Russian player may be utterly baffled by having two slightly different siniy buttons, no goluboy or fioletoviy buttons, and no hint as to what the problem is.
This can go full circle into its polar opposite, Unexpectedly Realistic Gameplay, where players get so used to game logic that Real Life logic is now what's alien.
If a character In-Universe has to solve one of these without player interaction, they may best display the skills necessary to tackle these kinds of problems if they're the Cloudcuckoolander anyone else will have to rely on Bat Deduction. And in either case, the solution will turn out to be an Unexpectedly Obscure Answer.
Far, far too many moon logic puzzles are based on Puns.
In real life, the genre of brainteasers known as "lateral thinking puzzles" or "insight puzzles" often fall in this category. Compare and contrast Stock Lateral Thinking Puzzle.
Moon Logic Puzzle
Sometimes, it's easy to see how to Solve the Soup Cans give the chicken noodle soup to the guard with the cold, trade the tomato for the red orb, and pour the cream of mushroom into the chalice with Mario engraved on the side. The puzzles may be challenging, but given enough thought, the solution follows a logical progression.
And then sometimes, standard logic just won't get you to the right answer, no matter how hard you try. To find the solution, you have to look at the problem in a way that may seem entirely unintuitive on its face. This is not a Guide Dang It! all the information you need to complete your objective is right there in the source. Some people will be able to make the intuitive leap almost immediately, others will struggle for hours and still never spot the bend in logic that leads to the answer.
If a frustrated player eventually does reach for the strategy guide, there will be two common reactions on discovering the answer: If the puzzle is well written, the answer will make complete, brilliant sense in hindsight, and the player will respect the puzzle designer, perhaps curse themselves for giving in to the strategy guide, or for needing it in the first place.
If it is poorly written or implemented, you still may not think anyone could possibly solve it on their own. You may also find yourself cursing the developer for expecting you to make overly arcane connections, notice absurdly minute details, or for throwing in intentional or unintentional Red Herrings but even a badly executed but successful moon logic puzzle makes sense after you read the answer. The pieces of the solution were in fact provided, and the solutions make logical sense in hindsight, just in strange or hard to notice ways. Even a highly skilled puzzle-solver will occasionally get stuck on one of these. When this is bad enough that hundreds of players will get stuck on this puzzle, it's That One Puzzle.
Failed attempts at creating a moon logic puzzle, on the other hand, will have the player screaming at the ceiling in rage upon reading the solution, and are generally unsolvable except by accident. The worst offenders cross the threshold from "convoluted but comprehensible logic" into Non Sequitur or even pure Insane Troll Logic &mdash for example, you should just know which three rocks should be arranged on the three pedestals and in what order. note obviously by size order to form the first three digits of Pi because there are more circles than squares in the pattern on the wall. Other times, the clues that would have led to the solution seem so out of left field that it leaves the player wondering "how was I supposed to know that?" Such "out of left field" examples might entail figuring out the third meaning of a Double Entendre someone you talked to 20 hours ago made, listening to the unlisted audio track included on the bonus disc that didn't come with the rental, knowing some obscure pun in a language other than English that got Lost in Translation, or not being familiar with a common custom of the writer's culture. note for example: "Click the blue button, followed by the purple button." The Russian language recognizes dark blue (siniy) as a separate basic color from light blue (goluboy). The range covered by siniy includes a chunk of what an English speaker would call purple, and is "obviously" distinct from goluboy. Purple, on the other hand, is fioletoviy, which more closely matches "violet". Thus, with a simple slip of translation or colorization, a Russian player may be utterly baffled by having two slightly different siniy buttons, no goluboy or fioletoviy buttons, and no hint as to what the problem is.
This can go full circle into its polar opposite, Unexpectedly Realistic Gameplay, where players get so used to game logic that Real Life logic is now what's alien.
If a character In-Universe has to solve one of these without player interaction, they may best display the skills necessary to tackle these kinds of problems if they're the Cloudcuckoolander anyone else will have to rely on Bat Deduction. And in either case, the solution will turn out to be an Unexpectedly Obscure Answer.
Far, far too many moon logic puzzles are based on Puns.
In real life, the genre of brainteasers known as "lateral thinking puzzles" or "insight puzzles" often fall in this category. Compare and contrast Stock Lateral Thinking Puzzle.
Moon Logic Puzzle
Sometimes, it's easy to see how to Solve the Soup Cans give the chicken noodle soup to the guard with the cold, trade the tomato for the red orb, and pour the cream of mushroom into the chalice with Mario engraved on the side. The puzzles may be challenging, but given enough thought, the solution follows a logical progression.
And then sometimes, standard logic just won't get you to the right answer, no matter how hard you try. To find the solution, you have to look at the problem in a way that may seem entirely unintuitive on its face. This is not a Guide Dang It! all the information you need to complete your objective is right there in the source. Some people will be able to make the intuitive leap almost immediately, others will struggle for hours and still never spot the bend in logic that leads to the answer.
If a frustrated player eventually does reach for the strategy guide, there will be two common reactions on discovering the answer: If the puzzle is well written, the answer will make complete, brilliant sense in hindsight, and the player will respect the puzzle designer, perhaps curse themselves for giving in to the strategy guide, or for needing it in the first place.
If it is poorly written or implemented, you still may not think anyone could possibly solve it on their own. You may also find yourself cursing the developer for expecting you to make overly arcane connections, notice absurdly minute details, or for throwing in intentional or unintentional Red Herrings but even a badly executed but successful moon logic puzzle makes sense after you read the answer. The pieces of the solution were in fact provided, and the solutions make logical sense in hindsight, just in strange or hard to notice ways. Even a highly skilled puzzle-solver will occasionally get stuck on one of these. When this is bad enough that hundreds of players will get stuck on this puzzle, it's That One Puzzle.
Failed attempts at creating a moon logic puzzle, on the other hand, will have the player screaming at the ceiling in rage upon reading the solution, and are generally unsolvable except by accident. The worst offenders cross the threshold from "convoluted but comprehensible logic" into Non Sequitur or even pure Insane Troll Logic &mdash for example, you should just know which three rocks should be arranged on the three pedestals and in what order. note obviously by size order to form the first three digits of Pi because there are more circles than squares in the pattern on the wall. Other times, the clues that would have led to the solution seem so out of left field that it leaves the player wondering "how was I supposed to know that?" Such "out of left field" examples might entail figuring out the third meaning of a Double Entendre someone you talked to 20 hours ago made, listening to the unlisted audio track included on the bonus disc that didn't come with the rental, knowing some obscure pun in a language other than English that got Lost in Translation, or not being familiar with a common custom of the writer's culture. note for example: "Click the blue button, followed by the purple button." The Russian language recognizes dark blue (siniy) as a separate basic color from light blue (goluboy). The range covered by siniy includes a chunk of what an English speaker would call purple, and is "obviously" distinct from goluboy. Purple, on the other hand, is fioletoviy, which more closely matches "violet". Thus, with a simple slip of translation or colorization, a Russian player may be utterly baffled by having two slightly different siniy buttons, no goluboy or fioletoviy buttons, and no hint as to what the problem is.
This can go full circle into its polar opposite, Unexpectedly Realistic Gameplay, where players get so used to game logic that Real Life logic is now what's alien.
If a character In-Universe has to solve one of these without player interaction, they may best display the skills necessary to tackle these kinds of problems if they're the Cloudcuckoolander anyone else will have to rely on Bat Deduction. And in either case, the solution will turn out to be an Unexpectedly Obscure Answer.
Far, far too many moon logic puzzles are based on Puns.
In real life, the genre of brainteasers known as "lateral thinking puzzles" or "insight puzzles" often fall in this category. Compare and contrast Stock Lateral Thinking Puzzle.
Moon Logic Puzzle
Sometimes, it's easy to see how to Solve the Soup Cans give the chicken noodle soup to the guard with the cold, trade the tomato for the red orb, and pour the cream of mushroom into the chalice with Mario engraved on the side. The puzzles may be challenging, but given enough thought, the solution follows a logical progression.
And then sometimes, standard logic just won't get you to the right answer, no matter how hard you try. To find the solution, you have to look at the problem in a way that may seem entirely unintuitive on its face. This is not a Guide Dang It! all the information you need to complete your objective is right there in the source. Some people will be able to make the intuitive leap almost immediately, others will struggle for hours and still never spot the bend in logic that leads to the answer.
If a frustrated player eventually does reach for the strategy guide, there will be two common reactions on discovering the answer: If the puzzle is well written, the answer will make complete, brilliant sense in hindsight, and the player will respect the puzzle designer, perhaps curse themselves for giving in to the strategy guide, or for needing it in the first place.
If it is poorly written or implemented, you still may not think anyone could possibly solve it on their own. You may also find yourself cursing the developer for expecting you to make overly arcane connections, notice absurdly minute details, or for throwing in intentional or unintentional Red Herrings but even a badly executed but successful moon logic puzzle makes sense after you read the answer. The pieces of the solution were in fact provided, and the solutions make logical sense in hindsight, just in strange or hard to notice ways. Even a highly skilled puzzle-solver will occasionally get stuck on one of these. When this is bad enough that hundreds of players will get stuck on this puzzle, it's That One Puzzle.
Failed attempts at creating a moon logic puzzle, on the other hand, will have the player screaming at the ceiling in rage upon reading the solution, and are generally unsolvable except by accident. The worst offenders cross the threshold from "convoluted but comprehensible logic" into Non Sequitur or even pure Insane Troll Logic &mdash for example, you should just know which three rocks should be arranged on the three pedestals and in what order. note obviously by size order to form the first three digits of Pi because there are more circles than squares in the pattern on the wall. Other times, the clues that would have led to the solution seem so out of left field that it leaves the player wondering "how was I supposed to know that?" Such "out of left field" examples might entail figuring out the third meaning of a Double Entendre someone you talked to 20 hours ago made, listening to the unlisted audio track included on the bonus disc that didn't come with the rental, knowing some obscure pun in a language other than English that got Lost in Translation, or not being familiar with a common custom of the writer's culture. note for example: "Click the blue button, followed by the purple button." The Russian language recognizes dark blue (siniy) as a separate basic color from light blue (goluboy). The range covered by siniy includes a chunk of what an English speaker would call purple, and is "obviously" distinct from goluboy. Purple, on the other hand, is fioletoviy, which more closely matches "violet". Thus, with a simple slip of translation or colorization, a Russian player may be utterly baffled by having two slightly different siniy buttons, no goluboy or fioletoviy buttons, and no hint as to what the problem is.
This can go full circle into its polar opposite, Unexpectedly Realistic Gameplay, where players get so used to game logic that Real Life logic is now what's alien.
If a character In-Universe has to solve one of these without player interaction, they may best display the skills necessary to tackle these kinds of problems if they're the Cloudcuckoolander anyone else will have to rely on Bat Deduction. And in either case, the solution will turn out to be an Unexpectedly Obscure Answer.
Far, far too many moon logic puzzles are based on Puns.
In real life, the genre of brainteasers known as "lateral thinking puzzles" or "insight puzzles" often fall in this category. Compare and contrast Stock Lateral Thinking Puzzle.
Moon Logic Puzzle
Sometimes, it's easy to see how to Solve the Soup Cans give the chicken noodle soup to the guard with the cold, trade the tomato for the red orb, and pour the cream of mushroom into the chalice with Mario engraved on the side. The puzzles may be challenging, but given enough thought, the solution follows a logical progression.
And then sometimes, standard logic just won't get you to the right answer, no matter how hard you try. To find the solution, you have to look at the problem in a way that may seem entirely unintuitive on its face. This is not a Guide Dang It! all the information you need to complete your objective is right there in the source. Some people will be able to make the intuitive leap almost immediately, others will struggle for hours and still never spot the bend in logic that leads to the answer.
If a frustrated player eventually does reach for the strategy guide, there will be two common reactions on discovering the answer: If the puzzle is well written, the answer will make complete, brilliant sense in hindsight, and the player will respect the puzzle designer, perhaps curse themselves for giving in to the strategy guide, or for needing it in the first place.
If it is poorly written or implemented, you still may not think anyone could possibly solve it on their own. You may also find yourself cursing the developer for expecting you to make overly arcane connections, notice absurdly minute details, or for throwing in intentional or unintentional Red Herrings but even a badly executed but successful moon logic puzzle makes sense after you read the answer. The pieces of the solution were in fact provided, and the solutions make logical sense in hindsight, just in strange or hard to notice ways. Even a highly skilled puzzle-solver will occasionally get stuck on one of these. When this is bad enough that hundreds of players will get stuck on this puzzle, it's That One Puzzle.
Failed attempts at creating a moon logic puzzle, on the other hand, will have the player screaming at the ceiling in rage upon reading the solution, and are generally unsolvable except by accident. The worst offenders cross the threshold from "convoluted but comprehensible logic" into Non Sequitur or even pure Insane Troll Logic &mdash for example, you should just know which three rocks should be arranged on the three pedestals and in what order. note obviously by size order to form the first three digits of Pi because there are more circles than squares in the pattern on the wall. Other times, the clues that would have led to the solution seem so out of left field that it leaves the player wondering "how was I supposed to know that?" Such "out of left field" examples might entail figuring out the third meaning of a Double Entendre someone you talked to 20 hours ago made, listening to the unlisted audio track included on the bonus disc that didn't come with the rental, knowing some obscure pun in a language other than English that got Lost in Translation, or not being familiar with a common custom of the writer's culture. note for example: "Click the blue button, followed by the purple button." The Russian language recognizes dark blue (siniy) as a separate basic color from light blue (goluboy). The range covered by siniy includes a chunk of what an English speaker would call purple, and is "obviously" distinct from goluboy. Purple, on the other hand, is fioletoviy, which more closely matches "violet". Thus, with a simple slip of translation or colorization, a Russian player may be utterly baffled by having two slightly different siniy buttons, no goluboy or fioletoviy buttons, and no hint as to what the problem is.
This can go full circle into its polar opposite, Unexpectedly Realistic Gameplay, where players get so used to game logic that Real Life logic is now what's alien.
If a character In-Universe has to solve one of these without player interaction, they may best display the skills necessary to tackle these kinds of problems if they're the Cloudcuckoolander anyone else will have to rely on Bat Deduction. And in either case, the solution will turn out to be an Unexpectedly Obscure Answer.
Far, far too many moon logic puzzles are based on Puns.
In real life, the genre of brainteasers known as "lateral thinking puzzles" or "insight puzzles" often fall in this category. Compare and contrast Stock Lateral Thinking Puzzle.
Moon Logic Puzzle
Sometimes, it's easy to see how to Solve the Soup Cans give the chicken noodle soup to the guard with the cold, trade the tomato for the red orb, and pour the cream of mushroom into the chalice with Mario engraved on the side. The puzzles may be challenging, but given enough thought, the solution follows a logical progression.
And then sometimes, standard logic just won't get you to the right answer, no matter how hard you try. To find the solution, you have to look at the problem in a way that may seem entirely unintuitive on its face. This is not a Guide Dang It! all the information you need to complete your objective is right there in the source. Some people will be able to make the intuitive leap almost immediately, others will struggle for hours and still never spot the bend in logic that leads to the answer.
If a frustrated player eventually does reach for the strategy guide, there will be two common reactions on discovering the answer: If the puzzle is well written, the answer will make complete, brilliant sense in hindsight, and the player will respect the puzzle designer, perhaps curse themselves for giving in to the strategy guide, or for needing it in the first place.
If it is poorly written or implemented, you still may not think anyone could possibly solve it on their own. You may also find yourself cursing the developer for expecting you to make overly arcane connections, notice absurdly minute details, or for throwing in intentional or unintentional Red Herrings but even a badly executed but successful moon logic puzzle makes sense after you read the answer. The pieces of the solution were in fact provided, and the solutions make logical sense in hindsight, just in strange or hard to notice ways. Even a highly skilled puzzle-solver will occasionally get stuck on one of these. When this is bad enough that hundreds of players will get stuck on this puzzle, it's That One Puzzle.
Failed attempts at creating a moon logic puzzle, on the other hand, will have the player screaming at the ceiling in rage upon reading the solution, and are generally unsolvable except by accident. The worst offenders cross the threshold from "convoluted but comprehensible logic" into Non Sequitur or even pure Insane Troll Logic &mdash for example, you should just know which three rocks should be arranged on the three pedestals and in what order. note obviously by size order to form the first three digits of Pi because there are more circles than squares in the pattern on the wall. Other times, the clues that would have led to the solution seem so out of left field that it leaves the player wondering "how was I supposed to know that?" Such "out of left field" examples might entail figuring out the third meaning of a Double Entendre someone you talked to 20 hours ago made, listening to the unlisted audio track included on the bonus disc that didn't come with the rental, knowing some obscure pun in a language other than English that got Lost in Translation, or not being familiar with a common custom of the writer's culture. note for example: "Click the blue button, followed by the purple button." The Russian language recognizes dark blue (siniy) as a separate basic color from light blue (goluboy). The range covered by siniy includes a chunk of what an English speaker would call purple, and is "obviously" distinct from goluboy. Purple, on the other hand, is fioletoviy, which more closely matches "violet". Thus, with a simple slip of translation or colorization, a Russian player may be utterly baffled by having two slightly different siniy buttons, no goluboy or fioletoviy buttons, and no hint as to what the problem is.
This can go full circle into its polar opposite, Unexpectedly Realistic Gameplay, where players get so used to game logic that Real Life logic is now what's alien.
If a character In-Universe has to solve one of these without player interaction, they may best display the skills necessary to tackle these kinds of problems if they're the Cloudcuckoolander anyone else will have to rely on Bat Deduction. And in either case, the solution will turn out to be an Unexpectedly Obscure Answer.
Far, far too many moon logic puzzles are based on Puns.
In real life, the genre of brainteasers known as "lateral thinking puzzles" or "insight puzzles" often fall in this category. Compare and contrast Stock Lateral Thinking Puzzle.